With
technology integration in mind, I have created a GAME plan inspired by two of
the NETS-T. As previously stated, incorporated
in my game plan are two goals, which include the integration of various digital
tools as project options as well as the creation of a class blog. With goals established, I then began to take
action and seek out resources as well as support from my colleagues and
administrators. By doing so, I was able
to attain a variety of resources and ideas, which have enabled me to push forward
with my GAME plan.
In addition to creating goals and taking action, it is
also imperative that I monitor and adjust my GAME plan when necessary. As stated in the course text Technology Integration for Meaningful
Classroom Use: A Standards-Based Approach, “Both self-monitoring and
self-evaluation are considered essential components of self-directed learning”
(Cennamo, Ross, & Ertmer, 2009, p. 11).
To aide in the process of monitoring my GAME plan, I have set aside time
each day to reflect on my progress. Each
day I jot down thoughts, notes, and ideas in a journal as to what happened as
well as why it may have happened. The
“key to effective reflection is the ability to go beyond a simple description
of what happened [and] to consider why it happened” (Cennamo, Ross &
Ertmer, 2009, p. 11).
After
much reflection, I have come to realize that my original GAME plan goals may
have been too ambitious. Thus, I have
decided to focus on one of my GAME plan goals and save the other for a
different, separate GAME plan. I have
edited my goals and am now focusing on the inclusion and integration of digital
tools as project options. Now, I feel
that I am better able to focus on this goal and attend to the tasks at
hand. I have continued to research and
explore a variety of digital tools that can serve as project options for my
fourth grade students. Ultimately, I
have decided to first introduce them to three digital tools, which I will
provide as options for a culminating Social Studies project. The three digital tools I have chosen to
focus on are VoiceThread, digital concept mapping tools, and iMovie.
Moving
forward with my GAME plan, I have begun to create and generate examples using
each of the three digital tools. I feel
that creating my own examples, will not only give students a preview of the
final product, but also motivate and engage them. I am truly excited as I continue with my GAME
plan!
References:
Cennamo, K., Ross, J. &
Ertmer, P. (2009). Technology integration
for meaningful classroom use: A standards-based approach.Belmont,CA:Wadsworth,
Cengage Learning.
International Society for
Technology in Education. (2008). National
education technology standards for teachers (NETS-T). Retrieved from http://www.iste.org/standards/nets-for-teachers