Thursday, January 31, 2013

Monitoring Your GAME Plan Progress


With technology integration in mind, I have created a GAME plan inspired by two of the NETS-T.  As previously stated, incorporated in my game plan are two goals, which include the integration of various digital tools as project options as well as the creation of a class blog.  With goals established, I then began to take action and seek out resources as well as support from my colleagues and administrators.  By doing so, I was able to attain a variety of resources and ideas, which have enabled me to push forward with my GAME plan.
In addition to creating goals and taking action, it is also imperative that I monitor and adjust my GAME plan when necessary.  As stated in the course text Technology Integration for Meaningful Classroom Use: A Standards-Based Approach, “Both self-monitoring and self-evaluation are considered essential components of self-directed learning” (Cennamo, Ross, & Ertmer, 2009, p. 11).  To aide in the process of monitoring my GAME plan, I have set aside time each day to reflect on my progress.  Each day I jot down thoughts, notes, and ideas in a journal as to what happened as well as why it may have happened.  The “key to effective reflection is the ability to go beyond a simple description of what happened [and] to consider why it happened” (Cennamo, Ross & Ertmer, 2009, p. 11).
After much reflection, I have come to realize that my original GAME plan goals may have been too ambitious.  Thus, I have decided to focus on one of my GAME plan goals and save the other for a different, separate GAME plan.  I have edited my goals and am now focusing on the inclusion and integration of digital tools as project options.  Now, I feel that I am better able to focus on this goal and attend to the tasks at hand.  I have continued to research and explore a variety of digital tools that can serve as project options for my fourth grade students.  Ultimately, I have decided to first introduce them to three digital tools, which I will provide as options for a culminating Social Studies project.  The three digital tools I have chosen to focus on are VoiceThread, digital concept mapping tools, and iMovie. 
Moving forward with my GAME plan, I have begun to create and generate examples using each of the three digital tools.  I feel that creating my own examples, will not only give students a preview of the final product, but also motivate and engage them.  I am truly excited as I continue with my GAME plan!

References:
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach.Belmont,CA:Wadsworth, Cengage Learning.

International Society for Technology in Education. (2008). National education technology standards for teachers (NETS-T). Retrieved from http://www.iste.org/standards/nets-for-teachers

2 comments:

  1. Hi Amy,

    I think you made good modifications to your GAME plan. Sometimes I do the same thing where I make goals that are too much and then I get frustrated when I cannot achieve them. Your change is a good change and I think with all of your self-reflecting, you will have great results! Concept mapping is such a great option. Have you checked out SpiderScibe? It is a website that I learned about in a previous course through Walden that allows students to make concept maps very easily. I have one account and the students create a concept map and save it under their name. Good luck with your plan!

    Jana

    ReplyDelete
  2. Hi Amy,

    Reflection is key to truly being able to make adjustments. I love that you were able to realize that you needed to focus on only one goals at a time. Allowing your students the options to incorporate the digital tools in the Social Studies project is a great idea. Students enjoy having the opportunity to make choices. The three digital tools that you selected have distinct options that make them unique but they are all easy to use. Voicethread is a favorite of mine!

    Antonnikka
    http://integratetechn.blogspot.com

    ReplyDelete